A downloadable game

Created by students at the Academy of Interactive Entertainment, C3: Go (Command Control and Coordination) is a single-player serious game prototype developed in collaboration with the Australian Federal Police (AFP).

In C3: Go, you play as an AFP Protective Services Officer resolving ‘first-responder’ type incidents within an airport.

You make RPG-style decisions about how to interact with objects and non-player characters to resolve these incidents of increasing complexity.

The decisions you make as an Officer are logged for review and discussion at the end of each incident. The 3 incidents featured in C3: Go are:

    1: Unattended baggage. 

    2: Removal of a VIP from an aircraft. 

    3: A serious public disturbance in a food court.

C3: Go is a hybrid realtime and turn-based isometric strategy in a realistic art style, but is inspired by games such as Hitman Go, Deus Ex Go, and XCOM. The turn cycle is continuous, and NPC turns are independent of yours - NPCs do not wait for you to to end your turn and will continue to act.

Due to the size of the project we haven't been able to upload it to itch, but you can find a downloadable version here: C3GO

Team Members:

  • Adithya Sharma  - 3D Artist
  • Albert-Joseph Piechotta - Narrative Designer
  • Ben Smippy - Narrative Designer
  • Brock Picton - Sound Designer
  • Evan Antonio - 3D Artist
  • James Harrison - Level Designer
  • Leah King - User Experience Designer
  • Luke Golding - Artificial Intelligence Designer
  • Zora Kerr - Programmer & Project Manager

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