A downloadable game

Created by students at the Academy of Interactive Entertainment, C3: Go (Command Control and Coordination) is a single-player serious game prototype developed in collaboration with the Australian Federal Police (AFP).

In C3: Go, you play as an AFP Protective Services Officer resolving ‘first-responder’ type incidents within an airport.

You make RPG-style decisions about how to interact with objects and non-player characters to resolve these incidents of increasing complexity.

The decisions you make as an Officer are logged for review and discussion at the end of each incident. The 3 incidents featured in C3: Go are:

    1: Unattended baggage. 

    2: Removal of a VIP from an aircraft. 

    3: A serious public disturbance in a food court.

C3: Go is a hybrid realtime and turn-based isometric strategy in a realistic art style, but is inspired by games such as Hitman Go, Deus Ex Go, and XCOM. The turn cycle is continuous, and NPC turns are independent of yours - NPCs do not wait for you to to end your turn and will continue to act.


Team Members:

  • Adithya Sharma  - 3D Artist
  • Albert-Joseph Piechotta - Narrative Designer
  • Ben Smippy - Narrative Designer
  • Brock Picton - Sound Designer
  • Evan Antonio - 3D Artist
  • James Harrison - Level Designer
  • Leah King - User Experience Designer
  • Luke Golding - Artificial Intelligence Designer
  • Zora Kerr - Programmer
Published 5 days ago
StatusReleased
AuthorsKingInk70, James Harrison
GenreSimulation

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