C3: Go
A downloadable game
Created by students at the Academy of Interactive Entertainment, C3: Go (Command Control and Coordination) is a single-player serious game prototype developed in collaboration with the Australian Federal Police (AFP).
In C3: Go, you play as an AFP Protective Services Officer resolving ‘first-responder’ type incidents within an airport.
You make RPG-style decisions about how to interact with objects and non-player characters to resolve these incidents of increasing complexity.
The decisions you make as an Officer are logged for review and discussion at the end of each incident. The 3 incidents featured in C3: Go are:
1: Unattended baggage.
2: Removal of a VIP from an aircraft.
3: A serious public disturbance in a food court.
C3: Go is a hybrid realtime and turn-based isometric strategy in a realistic art style, but is inspired by games such as Hitman Go, Deus Ex Go, and XCOM. The turn cycle is continuous, and NPC turns are independent of yours - NPCs do not wait for you to to end your turn and will continue to act.
Team Members:
- Adithya Sharma - 3D Artist
- Albert-Joseph Piechotta - Narrative Designer
- Ben Smippy - Narrative Designer
- Brock Picton - Sound Designer
- Evan Antonio - 3D Artist
- James Harrison - Level Designer
- Leah King - User Experience Designer
- Luke Golding - Artificial Intelligence Designer
- Zora Kerr - Programmer
Published | 5 days ago |
Status | Released |
Authors | KingInk70, James Harrison |
Genre | Simulation |
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